In order to easily rotate an image in 3D space, I have written a simple method that will do just that. It accepts rotations (in degrees) along each of the three axis (x, y and z), with 90 degrees being the "normal" position.
It also supports translations along each of the axis, and a variable focal distance (you would usually want the focal distance to be the same as your dz).
The parameters are:
input: the image that you want rotated.
output: the Mat object to put the resulting file in.
alpha: the rotation around the x axis
beta: the rotation around the y axis
gamma: the rotation around the z axis (basically a 2D rotation)
dx: translation along the x axis
dy: translation along the y axis
dz: translation along the z axis (distance to the image)
f: focal distance (distance between camera and image, a smaller number exaggerates the effect)
The method is defined as:
A blog about anything a software engineer might encounter during his programming efforts.
28 November 2012
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